A.collider B.distance C.point D.textureCoord E.tranform F.rigidbody
A.isPlaying B.Pause C.Play D.Stop
A.OnTriggerStay B.OnTriggerEnter C.OnTriggerExit D.OnTriggerLeave
A.Button B.Label C.TextField D.Box
A.float B.int C.string D.bool