A. Point-to-point and point-to-multipoint networks
B. Nonbroadcast and broadcast multipoint multicasting
C. Point-to-point and multi-access broadcasting
D. Point-to-multipoint and multi-access broadcasting
E. Nonbroadcast and broadcast multi-access
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A. Hierarchical OSPF networks need to be in one area
B. Multiple OSPF areas must connect to area 0
C. Single area OSPF networks must be configured in area 1
D. Areas can be assigned any number from 0 to 63535
E. Area 0 is called the backbone area
F. Each OSPF area need to be configured with a loopback interface
A. It confines network instability to a single area of network.
B. It increases the routing overhead of the network
C. It supports VLSM
D. It routes between Autonomous Systems.
E. It allows extensive control of routing updates
F. None of the above
A. 1
B. 10
C. 1562
D. 64000
E. 128000
F. None of the above
A. Distance vector protocols send the entire routing table to directly connected neighbors.
B. Distance vector protocols are responsible for sending updates to all networks listed in the routing table.
C. Link state protocols are responsible for sending the entire routing table to the whole network.
D. Link state protocols send updates regarding their own links status to all other routers on the network.
E. None of the above
A. Point-to-point
B. Broadcast
C. Non-broadcast multi-access
D. Backbone area 0
E. None of the above
A. 15
B. 16
C. 99
D. 255
E. Unlimited
A. Neighbor Table
B. SRF Table
C. RTP Table
D. Topology Table
E. Query Table
F. Dual Table
A. The exchange of an advertisement is triggered by a change in the network.
B. All routers exchange routing tables with each other in a multipoint network.
C. Packets are routed based upon the shortest path to the destination.
D. Paths are chosen depending on the cost efficiency factor.
E. Every router in an OSPF area is capable of representing the entire network topology.
F. Only the designated router in an OSPF area can represent the entire network topology.
A. IGRP
B. ICMP
C. OSPF
D. RIP v1
E. RIP v2
F. EIGRP
A. Spanning Tree Protocol
B. Shortest path first tree
C. Link-state advertisements (LSA)
D. Hold-down timers
E. Split horizon
F. VRP
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